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Old Aug 02, 2005, 07:37 PM // 19:37   #21
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In fairness to the elementalists, I wouldn't bring Aura of restoration to a number of locations either. It's just begging for a shatter/strip enchantment, which allot of places are lousy with mobs who can.
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Old Aug 02, 2005, 07:38 PM // 19:38   #22
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Aura of Restoration is a pro-active heal. It doesn't cause the ele to stop what he's doing and heal himself (assuming he put it up before combat). Troll Unguent takes a ranger out of action for 3 seconds, but is nice because it isn't an enchantment (damn enchanment nuking mobs). What I meant by my post was that a non-monk character should not be expected to stop what they are doing just to keep themselves alive.
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Old Aug 02, 2005, 07:41 PM // 19:41   #23
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Quote:
Originally Posted by Blue Steel
Most PUGs just don't know how to play. Let the person who knows and understands the game lead the party, and do whatever he or she says and you will be fine. It drives me insane, regardless of what profession I am playing, when the party monk insists that no one moves until his or her energy has reached max after a battle! For crying out loud! Your energy will restore as you move toward the next battle, so don't freak out that I am moving on immediately after a battle when I am the party leader. We will get close to the next fight, but we won't engage until you are ready. I know every mission in the game inside and out (beat all of them 4 times, after all, with henchies, with no monks, with half sized teams, and every other way under the sun), and I know exactly how long it takes for your energy to restore, too. So I move on, and some battles are fast and easy, and tiny mobs can be eradicated before you need to cast a single heal, so trust my judgment. Of course some party leaders have no idea what they are doing, either, but you ought to listen to how they advertise for the group and try to join people who know what they are doing. If their advertisements for a PUG are full of grammatical and spelling errors, I don't have a lot of confidence for the success of the group, but if they do know what they are doing, let them lead. Like Anarkii said, let everyone do their job, the monk, the warrior, the ranger, AND the party leader.
And you can fit all that paragraph into a LFG advertisement?

With all due respect, I hope you are able to communicate this relevant information before entering the mission. Based on past experiences with PUGs... yes, watching you rush off after a battle while I'm 0 of 40 will indeed make me panic--unless you have explicitly described your strategy. What reason has anyone to trust you as a leader, unless you can communicate effectively so everyone understands?

Again, it's all about the communication.
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Old Aug 02, 2005, 07:47 PM // 19:47   #24
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yep i have a monk and they reserve better treatment ...

but last day in the desert i see the 2 most ridicolus monks i have ever seen

General situation


the great big warrior aggro 6-7 enemy ...

great but we can handle this.

the great big warrior die ...

this things happen

3-4 mobs attack me other 2 caster...

better me then caster
so i begin use trow dirt and whirling defence to keep me alive, damm we have 2 monks and i using my defensive skill we can do it

i die(never got 1 healing spell cast on me) ...

then i change view on one of the monks for see what they are doing.
normal things healing attacking ecc
event with 3 people down the overrall situation was good : 3 mobs 2 monk and 1 ele.

then i see the monks use REBIRTH! in middle of battle!!!!!!!

when died ...

me > maybe is better if we dont use rebirth in middle of battle
another > maybe is better if we dont group with lev 13

yes i was lev 13


some people just dont know how to play. the profession doest matter
if a player aggro thousands of mobs as warrior that player will never know how to play a monk
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Old Aug 02, 2005, 07:48 PM // 19:48   #25
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I primarily play as a pure Ranger and make sure that I pack a L16 Healing Spring with me. I keep out of the melee, except when I see the healer is having problems then run behind the warriors and announce the skill. Its about working together, once the bitching starts then more often then not the mission is nearly over.
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Old Aug 02, 2005, 07:49 PM // 19:49   #26
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I've been playing a Healing Monk for a bit now, and I just completed The Wilds today. I've only lost 3 people (two warriors and the ele thought it would be a good idea to try and run the gear lever in The Frost Gate without telling the rest of the party...still finished the mission though). That party was the only party of idiots I've played with. For the most part, people listen to me and tell me I do a good job. I see no reason to complain for the simple fact that you are in a group. I played through as a Mesmer. Finding a group as a mesmer is impossible. With a monk, I merely state I'm a monk LFG, and I have 3 or 4 requests in seconds. Even if stupid people yell at me, I'd gladly take that over never being wanted.
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Old Aug 02, 2005, 07:56 PM // 19:56   #27
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If you can get through all of the missions with just Alesia and Lina then maybe a lot of monks out there really do suck. Then again most of the playerbase sucks in general, so it's nothing special.

Don't bring self-healing to counter player monk retardedness. Either make sure you get a decent monk, or don't even bother if you're playing PvE.
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Old Aug 02, 2005, 08:00 PM // 20:00   #28
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Quote:
Originally Posted by Darkness Divine
Don't bring self-healing to counter player monk retardedness. Either make sure you get a decent monk, or don't even bother if you're playing PvE.
No, you bring self-healing to ease the load on your monk so the team benefits.

Think about it.
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Old Aug 02, 2005, 08:03 PM // 20:03   #29
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Quote:
Originally Posted by MSecorsky
No, you bring self-healing to ease the load on your monk so the team benefits.

Think about it.
Like I said, if you can get by with just Alesia and Lina, any half competent monk won't need it.
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Old Aug 02, 2005, 08:04 PM // 20:04   #30
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this is why I don't heal
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Old Aug 02, 2005, 08:06 PM // 20:06   #31
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Quote:
Originally Posted by MSecorsky
No, you bring self-healing to ease the load on your monk so the team benefits.

Think about it.
But again... if you are forced to take time healing yourself, then you are not contributing to the team. The war tanks, the monk heals, the ele nukes, the mesmers/rangers disrupt, etc. As I mentioned before, an ele doesn't expect the monk to help him nuke, he expects the monk to heal.

Why does the monk need help or praise to simply do his job? Why is it always "good healing monk" after a fight and not "way to tank those mobs war" or "nice nuking there ele"? The monk's job is to keep his team alive (unless he's a smiter of course), so just do your part and the team will be fine. Does that mean you let yourself die simply because you weren't healed? Of course not... but don't expect someone else to do your job for you.

Monks are NOT the most important part of a team. They are simply a part... a part like everyone else. Without ALL the parts, the team fails.
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Old Aug 02, 2005, 08:06 PM // 20:06   #32
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Quote:
Aura of Restoration is a pro-active heal. It doesn't cause the ele to stop what he's doing and heal himself (assuming he put it up before combat). Troll Unguent takes a ranger out of action for 3 seconds, but is nice because it isn't an enchantment (damn enchanment nuking mobs). What I meant by my post was that a non-monk character should not be expected to stop what they are doing just to keep themselves alive.
I'll agree to a certain extent, which is why I'd always pack whirling defense or dryders as a ranger over troll. Sure some hp regen is nice, but if I'm taking a beating, the 3 second cast time will probably leave me dead or be interrupted. Those two stances, however, go up instantly and take a lot of the pressure off since you start to take considerably less damage (which is about as good as healing). Plus as a stance it doesn't interrupt your current actions.

-Diomedes
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Old Aug 02, 2005, 08:11 PM // 20:11   #33
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Well, no offense intended, but you are partially to blame if people start dying. Everyone else on the team is contributing to offense, while you have to pull your own weight in defense/healing to make up for the fact that your team only has 5/6 or 7/8 attackers.
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Old Aug 02, 2005, 08:13 PM // 20:13   #34
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Quote:
Originally Posted by Red Locust
Well, no offense intended, but you are partially to blame if people start dying. Everyone else on the team is contributing to offense, while you have to pull your own weight in defense/healing to make up for the fact that your team only has 5/6 or 7/8 attackers.
And if your monk runs out of juice becuase he's flipping heals like crazy... his fault?
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Old Aug 02, 2005, 08:13 PM // 20:13   #35
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okay ... but again ... it was only the ele skill ... granted shatter enchantment versus ele heal ... eles have it poor too ... but then again most eles will bring some sort of heal from there secondary ... be it a monk or necro (as these are the 2 most common) .. mesmer secondary ... well an ele/mes is definately a primary for a monk to heal as he has limited his self sufficiency.

I wont go into Rangers because come one ... they are self sufficient enough that they go way down on monks priority anyways. Just stating the fact that self heals will lighten the load on monks without hampering the team. An ele with 5 ele skills is more than enough to fill his bar with power regardless of what type of ele you want to be.

EDIT ******
to anyone who hasn't actually played a monk ... create a new character other wise you opinions are based on assumptions ... I have played all classes over and over and over again ... so commenting on eles bringing their own heals was/is based on my experience. I find that wards/armor enchants do work great ... okay so maybe not on enemies that cast chiblains or shatter ... should be a gimme when facing any necro enemies ... then dont cast it. think before you act ... dont just aimlessly run up and think you can pwn anything!

Last edited by stumpy; Aug 02, 2005 at 08:17 PM // 20:17..
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Old Aug 02, 2005, 08:14 PM // 20:14   #36
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Quote:
Originally Posted by MSecorsky
No, you bring self-healing to ease the load on your monk so the team benefits.

Think about it.
I have seven skills which ease the load on the monk (The 8th, of course, is resurrection signet). They do so by eliminating the sources of the damage that he/she has to heal. I don't feel the need to waste my time on a gimpy, half arsed self heal like Unguent that won't save my life. Your self healing is not nearly as beneficial to a Monk as skillful play and aggro management.
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Old Aug 02, 2005, 08:16 PM // 20:16   #37
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Quote:
Originally Posted by Kishin
Your self healing is not nearly as beneficial to a Monk as skillful play and aggro management.
On the surface this is true, then you realize the human factor thrown into our not-so-perfect little world.
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Old Aug 02, 2005, 08:18 PM // 20:18   #38
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why would anyone need troll unguent....troll unguent is for rangers...you shouldn't be getting hit in the first place. Figure out how to play a ranger and you won't take damage....otherwise don't complain when a monk doesn't heal you. Rangers are the most self sufficient class(outside of monk) in the game.
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Old Aug 02, 2005, 08:20 PM // 20:20   #39
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Quote:
Originally Posted by Kishin
I don't feel the need to waste my time on a gimpy, half arsed self heal like Unguent that won't save my life. Your self healing is not nearly as beneficial to a Monk as skillful play and aggro management.
actually in pve ... this statement is completely incorrect. Your gimpy troll can and will keep you up the longest (minus U/W and FoW) ... it does help ... Im not sure but I have to assume you have never put point into wilderness survival to gimp troll (which heals better than breeze +9 what?)

and as algren says above ... couple troll with a skill like dryders or whirling defense and your fine ... again comment only if you have played and have experience
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Old Aug 02, 2005, 08:21 PM // 20:21   #40
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When stating that the "role" of the Monk is to heal, you're mistaken. There is a reason Monks have different skill lines, and there is a reason they have secondary classes. Just like I don't expect a Ranger to never use Elemental attacks, or always have pets, you can't always expect a Monk to spam heal.

And really people, death happens or they wouldn't give us Rez. People are too touchy about dying.

The "team" is not comprised of such black and whites. Ideally, there is no "Healer, Tanker, Nuker" but rather, collectively, a group that can heal, tank, nuker, and work efficiently. Don't make Monks the keystone to the group and it won't be a problem for anyone.

Last edited by Sir Maddox; Aug 02, 2005 at 08:23 PM // 20:23..
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